Pain DomainThe Life domain focuses on the vibrant positive energy that sustains all life. The pain domain is the dark side of that. Dominance over this domain grants the power to drive searing pain into creatures, or take it away from others.
Pain Domain Spells
Cleric Level Spells
1st cure wounds, inflict wounds
3rd lesser restoration, spiritual weapon
5th elemental weapon, revivify
7th death ward, staggering smite
9th mass cure wounds, raise dead
Bonus ProficiencyWhen you choose this domain at 1st level, you gain proficiency with martial weapons.
Disciple of PainAlso starting at 1st level, your healing spells take the pain they heal and channels it into revenge. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the next time the creature hits with an attack before the end of your next turn, the creature deals extra damage with the attack equal to 2 + the spell’s level.
Channel Divinity: Relieve PainStarting at 2nd level, you can use your Channel Divinity to heal the badly injured.
As an action, you present your holy symbol and evoke energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can’t use this feature on an undead or a construct.
Channel Divinity: Wave of PainStarting at 6th level, you can use your Channel Divinity to create a wave of pain.
As an action, you present your holy symbol and evoke painful, debilitating energy. Each creature within a 30-foot cone from you must make a Constitution saving throw. On a failed save, the target is incapacitated until the end of its next turn.