Pain Domain
The Life domain focuses on the vibrant positive energy that
sustains all life. The pain domain is the dark side of that. Dominance over
this domain grants the power to drive searing pain into creatures, or take it
away from others.
Pain Domain Spells
Cleric Level Spells
1st cure wounds, inflict wounds
3rd lesser restoration, spiritual weapon
5th elemental weapon, revivify
7th death ward, staggering smite
9th mass cure wounds, raise dead
Bonus Proficiency
When you choose this domain at 1st level, you gain proficiency
with martial weapons.
Disciple of Pain
Also starting at 1st level, your healing spells take the pain they
heal and channels it into revenge. Whenever you use a spell of 1st level or
higher to restore hit points to a creature, the next time the creature hits
with an attack before the end of your next turn, the creature deals extra
damage with the attack equal to 2 + the spell’s level.
Channel Divinity: Relieve Pain
Starting at 2nd level, you can use your Channel Divinity to heal
the badly injured.
As an action, you present your holy symbol and evoke energy that
can restore a number of hit points equal to five times your cleric level.
Choose any creatures within 30 feet of you, and divide those hit points among
them. This feature can restore a creature to no more than half of its hit point
maximum. You can’t use this feature on an undead or a construct.
Channel Divinity: Wave of Pain
Starting at 6th level, you can use your Channel Divinity to create
a wave of pain.
As an action, you present your holy symbol and evoke painful,
debilitating energy. Each creature within a 30-foot cone from you must make a
Constitution saving throw. On a failed save, the target is incapacitated until
the end of its next turn.