A couple of the themes of Overland are Paranoia and Survival. You may not want to work with a demon cultist, but can you put aside your pride and drive to justice when a pyre city can be destroyed and the cultist is the only one helping you?
Now, my Overland posts and material for players will put down common knowledge of characters in the pyre cities. On occasion, to hide a later plot point, I will deceive or blatantly lie to hide a spoiler. DM Material will have what's really going on. I will not warn anyone, though I may put up a SPOILERS post for the DMs.
So, if you're reading Overland material and thinking that some of the information contradicts other information or one of my posts, you may actually be right. You might want to keep it to yourself anyway. You don't want to be exiled for inciting chaos now, would you?
Thursday, July 23, 2015
Wednesday, July 22, 2015
Overland - The Gods + new Cantrip
In this post for Overland, I want to show off the gods. I originally intended to have 15 deities plus Xenia, but some minor gods got onto the list/
The Eight Above, The Seven Below, and other deities of Dukvarrino
Holy Symbols: The Eight Above use the double ring. Each pyre city has
their own variant on the double ring, but they all work as holy symbols. Some
holy symbols are marked for one or more of the Eight Above. The design is
symmetric (in other words, you cannot hold the holy symbol backwards or upside
down, though some clerics prefer to hold the holy symbol so their deity is
towards the top. There is, however, a specific order in which the deities'
marks must be placed)
Death Clerics of Lareun replace animate dead with speak with dead as one of the domain spells at 5th level.
Krathis: The blind destroyer’s worshipers have an odd splinter group. There’s a group of Chaotic Neutral clerics that blame all of their problems on the goddess. Oddly, this group, without a drop of evil, gain divine spells just like any other deity-worshipping class. No one knows if the splinter group has enough belief to gain spells without Krathis or if the goddess is so insane that she can’t tell the splinter group isn’t made of genuine believers.
Whether the target succeeded or failed the saving throw, the field persists for a round. When the target makes its next weapon attack before the end of your next turn, roll 1d6 and subtract that number from any bludgeoning, slashing, or piercing damage the target deals with its attack. The field then dissipates.
The spell's damage increases by 1d4, and the dice used to subtract damage increases by 1d6, at 5th level (2d4/2d6), 11th level (3d4/3d6) and 17th level (4d4/4d6).
The Eight Above, The Seven Below, and other deities of Dukvarrino
Holy Symbol of Mordat, marked |
Holy Symbol of Mordat, unmarked |
Special Cantrips: Clerics of the deity can choose
one of the cantrips as a bonus cantrip. The cleric can choose the other cantrip
as one of their cleric cantrips later on. A paladin of a deity, after taking
the oath of devotion, can also take one of the cantrips as a bonus paladin
cantrip. A cleric/paladin can only have one bonus cantrip.
Bridein: Pronounced Brid-ee-in.
Ixzit: Followers
of Ixzit have a special glove that acts as their holy symbol. The glove becomes
and stays dry within the pyre city. If the cleric or paladin gets the glove
wet, cleric and paladin spells of 1st level or higher require you to expend
another spell slot or fail. If you spend a spell slot of 2nd level or higher to
pay this cost, you regain a spell slot of one level lower. You pay the spell
slots at the same time, so if all you have is a 2nd-level spell slot, you can
use it to cast a 1st-level spell at 1st level (you lose one level, leaving a
1st-level slot to cast the spell).
Lareun (Death
Domain): Lareun is
a goddess of rest. She sees undead as being awakened against their will, and
wants them destroyed so the bodies can be at peace. Her clerics follow this
example, and Lareun grants them a different spell.
Death Clerics of Lareun replace animate dead with speak with dead as one of the domain spells at 5th level.
Krathis: The blind destroyer’s worshipers have an odd splinter group. There’s a group of Chaotic Neutral clerics that blame all of their problems on the goddess. Oddly, this group, without a drop of evil, gain divine spells just like any other deity-worshipping class. No one knows if the splinter group has enough belief to gain spells without Krathis or if the goddess is so insane that she can’t tell the splinter group isn’t made of genuine believers.
Pacifying Field
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round
Evocation cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round
You create a field of
force around a creature. That creature must make a Strength saving throw. On a
failed save, the creature takes 1d4 force damage, as the field tries to tighten
around the creature.
Whether the target succeeded or failed the saving throw, the field persists for a round. When the target makes its next weapon attack before the end of your next turn, roll 1d6 and subtract that number from any bludgeoning, slashing, or piercing damage the target deals with its attack. The field then dissipates.
The spell's damage increases by 1d4, and the dice used to subtract damage increases by 1d6, at 5th level (2d4/2d6), 11th level (3d4/3d6) and 17th level (4d4/4d6).
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